﻿<?xml version="1.0" encoding="utf-8"?>
<XnaContent>
  <Asset Type="ProjectMercury.ParticleEffect">
    <Name Null="true" />
    <Author Null="true" />
    <Description Null="true" />
    <Emitters>
      <Item Type="ProjectMercury.Emitters.PointEmitter">
        <Name>Emitter 1</Name>
        <Budget>4500</Budget>
        <Term>3</Term>
        <ReleaseQuantity>10</ReleaseQuantity>
        <Enabled>true</Enabled>
        <ReleaseSpeed>[25,25]</ReleaseSpeed>
        <ReleaseColour>
          <Red>[1,1]</Red>
          <Green>[1,1]</Green>
          <Blue>[1,1]</Blue>
        </ReleaseColour>
        <ReleaseOpacity>[1,1]</ReleaseOpacity>
        <ReleaseScale>[64,128]</ReleaseScale>
        <ReleaseRotation>
          <Pitch>[0,0]</Pitch>
          <Yaw>[0,0]</Yaw>
          <Roll>[-3.14,3.14]</Roll>
        </ReleaseRotation>
        <ParticleTextureAssetPath>Star</ParticleTextureAssetPath>
        <BlendMode>Add</BlendMode>
        <Modifiers>
          <Modifier Type="ProjectMercury.Modifiers.OpacityFastFadeModifier">
            <InitialOpacity>1</InitialOpacity>
          </Modifier>
          <Modifier Type="ProjectMercury.Modifiers.ColourInterpolator2">
            <InitialColour>1 0 1</InitialColour>
            <FinalColour>1 1 1</FinalColour>
          </Modifier>
          <Modifier Type="ProjectMercury.Modifiers.RotationModifier">
            <RotationRate>0 0 1</RotationRate>
          </Modifier>
        </Modifiers>
        <Controllers>
          <Controller Type="ProjectMercury.Controllers.TriggerOffsetController">
            <TriggerOffset>0 100 0</TriggerOffset>
          </Controller>
          <Controller Type="ProjectMercury.Controllers.TimedReleaseQuantityController" />
          <Controller Type="ProjectMercury.Controllers.TriggerRotationController">
            <TriggerRotation>0 0.707 0</TriggerRotation>
          </Controller>
        </Controllers>
      </Item>
      <Item Type="ProjectMercury.Emitters.PointEmitter">
        <Name>Emitter 2</Name>
        <Budget>4500</Budget>
        <Term>3</Term>
        <ReleaseQuantity>10</ReleaseQuantity>
        <Enabled>true</Enabled>
        <ReleaseSpeed>[25,25]</ReleaseSpeed>
        <ReleaseColour>
          <Red>[1,1]</Red>
          <Green>[1,1]</Green>
          <Blue>[1,1]</Blue>
        </ReleaseColour>
        <ReleaseOpacity>[1,1]</ReleaseOpacity>
        <ReleaseScale>[64,128]</ReleaseScale>
        <ReleaseRotation>
          <Pitch>[0,0]</Pitch>
          <Yaw>[0,0]</Yaw>
          <Roll>[-3.14,3.14]</Roll>
        </ReleaseRotation>
        <ParticleTextureAssetPath>Star</ParticleTextureAssetPath>
        <BlendMode>Add</BlendMode>
        <Modifiers>
          <Modifier Type="ProjectMercury.Modifiers.OpacityFastFadeModifier">
            <InitialOpacity>1</InitialOpacity>
          </Modifier>
          <Modifier Type="ProjectMercury.Modifiers.ColourInterpolator2">
            <InitialColour>0 1 0</InitialColour>
            <FinalColour>1 1 1</FinalColour>
          </Modifier>
          <Modifier Type="ProjectMercury.Modifiers.RotationModifier">
            <RotationRate>0 0 1</RotationRate>
          </Modifier>
        </Modifiers>
        <Controllers>
          <Controller Type="ProjectMercury.Controllers.TriggerOffsetController">
            <TriggerOffset>0 100 0</TriggerOffset>
          </Controller>
          <Controller Type="ProjectMercury.Controllers.TimedReleaseQuantityController" />
        </Controllers>
      </Item>
      <Item Type="ProjectMercury.Emitters.PointEmitter">
        <Name>Emitter 3</Name>
        <Budget>4500</Budget>
        <Term>3</Term>
        <ReleaseQuantity>10</ReleaseQuantity>
        <Enabled>true</Enabled>
        <ReleaseSpeed>[25,25]</ReleaseSpeed>
        <ReleaseColour>
          <Red>[1,1]</Red>
          <Green>[1,1]</Green>
          <Blue>[1,1]</Blue>
        </ReleaseColour>
        <ReleaseOpacity>[1,1]</ReleaseOpacity>
        <ReleaseScale>[64,128]</ReleaseScale>
        <ReleaseRotation>
          <Pitch>[0,0]</Pitch>
          <Yaw>[0,0]</Yaw>
          <Roll>[-3.14,3.14]</Roll>
        </ReleaseRotation>
        <ParticleTextureAssetPath>Star</ParticleTextureAssetPath>
        <BlendMode>Add</BlendMode>
        <Modifiers>
          <Modifier Type="ProjectMercury.Modifiers.OpacityFastFadeModifier">
            <InitialOpacity>1</InitialOpacity>
          </Modifier>
          <Modifier Type="ProjectMercury.Modifiers.ColourInterpolator2">
            <InitialColour>0 0 1</InitialColour>
            <FinalColour>1 1 1</FinalColour>
          </Modifier>
          <Modifier Type="ProjectMercury.Modifiers.RotationModifier">
            <RotationRate>0 0 1</RotationRate>
          </Modifier>
        </Modifiers>
        <Controllers>
          <Controller Type="ProjectMercury.Controllers.TriggerOffsetController">
            <TriggerOffset>0 100 0</TriggerOffset>
          </Controller>
          <Controller Type="ProjectMercury.Controllers.TimedReleaseQuantityController" />
        </Controllers>
      </Item>
    </Emitters>
  </Asset>
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